"No cause is lost if there is but one fool left to fight for it!"
About this creation
"Enter those who are wounded and broken. Enter those who have lost all hope. The Myriad welcomes you while the Rest of the Galaxy rejects you."-TCC Motto
Welcome to The Cultivator's Clan, or simplistically referred to as "the Myriad." The Myriad is a somewhat-loosely connected-together criminal organization the operates similar to the IRL HRE, with different states/crews/planets having different levels of autonomy. The Clans are lead by the Skali Pirate Lord, Qx'nath Acara. (Que-Nath A-car-ah) They have adopted a four-colored flag, with orange, red, white, and black. The orange represents the Myriad's fiery resilience, the red is the blood of the fallen as well as the wounds of the sick and oppressed, the white is honor, and black is the death of those who opposes the Myriad. The sketch in the top of the flag is a Zhitel, a mythical creature from Skalia folklore which is like a cross-between a krayt dragon and anooba. The three white stripes represent the three main planets of TCC, which we'll get to in a second.
TCC accepts all into its ranks, as long as you accept your new-found culutrue and nationality (I suppose that's the word). TCC values honor, respect, and sacrifice. You can be a citizen, worker, criminal--it doesn't matter what you were, you can join TCC. But, a pirates life is a ruthless one...
In game you will work as a criminal of some sort, either being a bounty hunter, pirate, smuggler, etc. You must complete RPs in which you bring back valuables that can be sold on the black market. Though we do have ranks, you get paid for every item you bring in. I will have missions and those will task you with bringing-in items that I will for-sure accept, but for other supplies I will tell you whether or not I will accept the item. You can negotiate the price you want for the item, IN NON-MISSIONS ONLY!
I may forget stuff in this meeting, so I'll tell y'all what I forgot in the comments and in next meeting.
(Three main/core planets)
Skalia, homeworld of the Skalia
Grommas 16/it's moons. (Phirk)
Bheriz (Teniline Granule)
Alzoc III (Alzoc perals)
Gargon and Dor (Chromite)
Oovo IV (Zenium)
171 (we have your normal stuff, mining, farming, ship-making, etc., I'll have a full list later.)
Troops and ships:
40 small tanks/walkers, and 20 large tanks/walkers
And for five members, plus 1 "phalanex" and ten small tanks/walkers.
TCC's main industry is a black market. Members collect supplies (As well as NPCs I'm paying soon; haven't worked it out yet) and will give them to me in exchange of bonus credits, and then they will go out to the public. If you are a TCC member and you offer something for me to buy, YOU CANNOT sell it to someone else after you offered me a price. You also have to put in your RP whether or not you're going to be selling me an item. (Obviously this applies for missions too)
Soon, I will release Despacito Two--er, the blackmarket soon, when I get my stuff together.
Prestige 0--Welcome in!
Prestige 1--Have it
Prestige 2--Have it
Prestige 3--Have it
Now you're probably wondering what I mean by "Prestige 1--Have it." Well, besides credits, for each mission and/or TCC RP you do, you will get a certain amount of prestige. The more prestige you have, the higher-ranked you'll be.
#1 I want Barab ingot (http://starwars.wikia.com/wiki/Barab_ingot) Find it. Reward: .5 Prestige and 1000C per barab ingot. be realistic with how many you find.
#2 I need you to find something that can pump a bunch of energy into something. This item will not be sold to outsiders. In Qx'nath's own words, "Well figure it out!" Reward--Five Prestige points, as well as 20,000C. Only two people can do this mission and the results have to be different! Do it fast!