For the purposes of kickstarting the local nascent Deep Space Division our scientists were asked to develop an Orrery to better understand and model the celestial mechanics of this local solar system. Typically this is around the point that DSN colony worlds begin to look back up at the stars as they’ve sufficiently conquered the pestering issues plaguing a new base on a new world.
As you can see there is a single sun orbited by two planets, one with a moon. The moon is actually the colonized world of DA3, named Pearl by the first intrepid DSN AI to set foot on terra firma. Apparently our AI units are more whimsical than we originally intended, but hey, that’s what you get when you let AI proliferate! At least they’re not creating Skynet… yet.
In the meantime, the DSN surface navy recovered a bright red shell like vehicle or transportation device in the shallow ocean off our shores. The device seems to be a blend of mechanical and organic componentry from exterior study alone, yet until we crack the shell we won’t know for sure. Stand by for results of the detailed opening of the carapace!
Here are the specs if you’re curious:
CATEGORY 15: Space Program (MILPO)
An approved Space Program allows a player to double his or her TOTAL MILPO score.
Before the war, there was science. And before science, there were people who hungered for deep space. Once the knowledge of propellants and the ability to achieve escape velocity were discovered, nations began to launch their own spacecraft. Then the world descended into war, and the early missions that categorized the space age were all but forgotten...
That was before the original Decisive Action. Decisive Action 2 saw the resurgence of space technology. But the factions of Decisive Action 3, apparently existing on a brand new celestial body, have not yet grasped the concept of space travel.
Today, our world bears witness to a new phenomenon. Space capsules are crashing down around the planet. Made years ago by civilizations now buried under the sands of time, these ancient spacecraft carry beings who never expected to walk on solid ground again. It is a race between nations to discover and capture these capsules and their inhabitants, harvesting the critical technology and power that they weild.
Your Space Program MOC must satisfy the following specs:
1) You must build a working orrery. The orrery must include at least 4 celestial bodies, ordered as follows with appropriate orbits: 1 sun, 2 planets, and 1 moon orbiting a planet. The bodies must all spin independently. Design of the bodies is up to the player, but they must be roughly spherical. One of the bodies (not the sun) must be a rocky planet and represent the world we are fighting on.
2) The orrery is required work via a power functions mechanism or a manually operated crank. To prove it works, you have two options. A) Clearly photograph every gear train in your model so that the judges can see how it operates, and then upload photos of the mechanism in at least 3 positions. B) Embed or link to a video or GIF showing the orrery working.
3) You must clearly state the name of the planet that you designate as the world of Decisive Action 3.
4) Create a vignette of a crashed space capsule, in minifigure scale, with members of your military discovering it. This is a standalone MOC and must have its own pictures.