Daradun: Storyteller, wanderer, and shaman. An enigma, unknown and lost in time.
About this creation
To all those on our fair and blessed island of Botana the Great War and its heroes, such as the ancient and kingly Ramza the Sanguine Knight and the mighty Fotoh the Unchallenged should be familiar to even the most lowly Terengua fisher. However, as chief librarian of the Van'Shu archives it has come to my notice that we have nearly no records of who was perhaps one of the most powerful yet tragic figures of the Great War, Daradun, to whom I personally owe my current position and knowledge. For this reason I will take it as my duty to record all that I know of him here, so that this hero may be preserved for the generations alongside figures such as Commander Virgil and Kahkan's beloved Lady Fita
Daradun, even before the war, was a fairly obscure figure, making a living as far as I can tell from the life of a lowly traveling storyteller, though he had much ancient knowledge of the healing arts and an unrivaled mastery of beasts and monsters. From the few records I have on him, Daradun appears to have been a reclusive and closemouthed sort, even when acting as a storyteller. I can find no written records of his past from that time besides a few references to him losing his family in a tragic accident.
At the beginning of the war, when the Comer threat had just been discovered, Daradun, through an unrecorded mishap, found himself stranded in the Nightmare Woods. It was here that he encountered the first of his traveling companions, Fotoh, Ramza, the enigmatic Qiav, "Toa" Vultria, Varak, and Erriku the "Pool Cleaner", of whom I can find absolutely no records. It was here that they all first encountered and fought the Comer threat, before making their way to Van'Shu village to hopefully learn more about these ferocious monsters. It was here that they met many other future heroes of Botana, such as the Elder One, Vos the Librarian, Derak, and the current Lord Krikarr of Kahkan. However, while attempting to repel a Comer assault, Daradun was supposedly slain and his body carried off by the horde.
It was later revealed that Daradun had indeed not been slain but been carried off at the bidding of the Comer's leader, who was himself influenced by the subtle whisperings of the Makuta Fehbregr. Daradun made many dark pacts with them, gaining the dark powers of both of them and becoming a general of the Comer horde. The reason for this lies deep in Daradun's secret history, from a time many thousands of years ago, when the great Elysian Empire and God-Kings of the desert Sandmen waged eternal war over the entire world. From what I have been able to unearth, Daradun was in reality the last surviving member of the Elysian's genocide of the Sandmen, and his family had been personally slaughtered by none other than Ramza, who most readers will be familiar with. These memories were unearthed by Fehbregrs manipulations and used to twist Daradun into a tool of revenge to destroy Ramza, though this plot would later fall short.
After the sudden defeat of the Comers by the combined forces of the villages Daradun fled with Fehbregr into the wilderness, where his body was morphed into a hideous monster by his saturation in the Makuta's power. Wielding his newfound powers he terrorized the northern villages as a monster of the night and would follow Ramza on his quest to the forgotten island of Zanakarand, the ancient capital of the Elysian Empire. Onboard the ship, Daradun engaged Ramza in mortal combat but was unable to kill him, and so shamed fled into the mountains until the time was right again, though doubt over his actions began to gnaw at him.
Striking while the village was still in disarray from a previous attack, Daradun murdered many of Van'Shu's finest troops and followed Ramza to an ancient cavern beneath the destroyed library. Once again, with help from Fehbregr and the forgotten king Alphinaud, Daradun fought Ramza but hesitated before delivering the killing blow, instead attempting to slay Alphinaud.
It was then that Fehbregr abandoned Daradun, leaving him completely at the mercy of the Emperor, who struck his weakened form down and slew him with the power of imprisoned Sandmen spirits.
But, even on the door of death, Daradun's spirit called out across the ages to the gods of his ancestors, who had ruled with the powers of life and death over the Sandmen. And in what was probably their greatest and final act in this world, they answered, imbuing him with their own energies and transforming him into a Shaman of the Sandcallers, the first and last of the divine warriors to be seen in millennium. With the divine powers of his ancestors Daradun freed the trapped spirits of his people and nearly triumphed over Alphinaud but the King slew Ramza himself and then teleported away. Fehbregr disapeared as well, not to be seen since even to the present day.
Afterwards, Daradun made amends with his former companions and was witness to the awakening and slaying of the Fearbringer. He also traveled with the combined forces of Botana to Zanakarand to participate in the final fight against Alphinaud, but became separated from the group upon the Makuta Sur'Kosh's betrayal of Alphinaud and his subsequent ascension to Godhood. He would later return leading a legion of spiritual Sandmen warriors to turn the tide of battle in the Agori's favor, though where or how he gained such forces are unknown. After the defeat of Sur'Kosh and the end of the Great War he retreated to be by himself for several weeks, during which none of his companions heard or saw anything of him. Later, it was discovered by yours truly that he and his people's gods and spirits had passed on entirely from this world, leaving no trace of themselves save Daradun's armor and the final records of the Ancients and the Great War.
~Recorded by the hand of Ramad, chief librarian of the Van'Shu Library
BEYOND THE FOURTH WALL
Hey there guys! Been a long time, hasn't it? Well, in case you haven't figured it out already, Daradun was my character from the much beloved and praised Island RPG, on which you can read the stories of all of the characters in much more detail, plus our various OOC dialogues :P!
I just though that I'd feature a few of the MOCs that made an appearance in the post but didn't merit their own here, starting with Daradun's bag! Yeah, yeah, I know, why the bag? Because I liked the design, that's why!
Next up, we have the two Comers! Since Blizzard has sadly deleted his account we have no records of what they actually look like anymore so this is just my own interpretation of them. Big, white, brutish, and... well, white.
And then we have one of the most omnipresent characters in Daradun's story, Fehbregr! I know he's nothing to special, and he kinda just looks a little plain for a Makuta, but I feel that emphasizes how he's more of the manipulative, subtle sort, who'd rather just possess your soul and twist you around his claw instead of using force.
And then we have Alphinaud. Since we have no canonical representation of what he looks like yet I had to use some artistic liberty, knowing only that he had a hammer, was big, and wore red and white.
And here we have the Sandman Legionnaire who I just copied over and over and over again to make the worst picture this side of the 'pages. Still, I ended up kinda liking him, as much as someone can like an expendable tablescrap grunt.
And even though he's not actually pictured, I thought I'd give you guys a picture of how I think Ramad looks. For those of you who don't know who Ramad is, look here.
And I guess that's a wrap! Thanks for popping by to take a look guys, and I'll see you all in the next Island RPG!
Man, I just got a huge well of nostalgia reading all that- :P Glad to see Daradun's story all comprehensively put in one place, actually, as his was one of the one's I had trouble following. I like how you linked all of the other characters in the bio too, a nice touch. :P I like all three of Daradun's forms, they're simple but very aesthetically pleasing, all with nice colour schemes- I like the mutated form especially, too! While I was originally sceptical of the Fehbregr MOC in the Discord chat, it's safe to say that I'm really digging him now- I dunno whether you elongated him since then, but he looks really wispy and serpentine now, and I get so much more what you were going for now- I really like him now! As for Alphinaud- I must have missed Aeon describe his colour scheme, as this MOC did throw me off initially, but if that was actually his described colour scheme then that's fair enough. :P I like it, though I would've expected something a little more ornate and with a little more extra flare for an ancient king or whatnot- I'll be curious to see how Aeon interprets Alphinaud in MOC form, when he gets round to building it. The Comers are cool (I'm still mad at Blizzard for deleting all his MOCs T-T), the Sandman Legionnaire is cool, the bag is cute. :P Rahmad is cool for what he is, though I'd suggest picking one shade of blue, as both together looks a little weird here. Anyway, that's all I have to say- Great job man, and thank you... I very much enjoyed the nostalgia trip :P
Neat little recap. It will be useful for when the sequel RPG releases so people can get caught up. The MOCs, whilst incredibly simple, are good and unique enough. If you want to improve the picture of Daradun with the Sandmen, then I'd suggest putting the one figure in a few different poses, and cutting them into the original photo, so they don't look as blatantly superimposed. I'd also suggest playing with the hue and saturation, and changing the levels on the individual sandmen to make them fit more with their lighting. Adding shadows would also help. Overall though, this is a neat little post.